Pixel Art of a Crow Nest with Chicks

Posted by SysL, on February 16, 2025. [Link]

A cute picture of some crow chicks in their nest.


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Tool:Making Tiles with Chaos

Posted by SysL, on January 31, 2025. [Link]

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I've made a new tool!


Using the POWER OF CHAOS (rolling a random number between 1-4, then applying the rules set) it will generate a 16x16 tile and show it in the background.


You can then save the preview out at the bottom of the page as an image.


It's held together by string, so don't expect the sliders to work fully.


You can play with the tool here: 16x16 Pixel Chaos Generator.

Godot Tip 「Tile Collision With Tilemap and a Physics Body」

Posted by SysL, on January 24, 2025. [Link]

This is how you can detect what tiles you are colliding with when using a Physics Body.


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extends Node2D

@export var area: Area2D
@export var map: TileMap

func _ready():
area.body_shape_entered.connect(area_entered)

func area_entered(_body_rid: RID, _body: Node2D, _body_shape_index: int, _local_shape_index: int):
map.erase_cell(0,map.get_coords_for_body_rid(_body_rid))


Information from BipBop (Godot Engine Forms, December 13 , 2023)

Godot Weird Problem:Viewport Texture Error with Model

Posted by SysL, on January 23, 2025. [Link]

In Godot, if you set a ViewPort Texture directly on a Material Albedo you will receive a warning when running your game from the editor. This error appears to be harmless in game but it is annoying.


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To work around it, you can set it in code:

  1. Grab a reference to the mesh
  2. Grab a reference to the viewport/subviewport
  3. In the _ready() callback, set the texture.


@onready var mesh_instance_3d: MeshInstance3D = $MeshInstance3D
@onready var sub_viewport: SubViewport = $SubViewport

func _ready() -> void:
mesh_instance_3d.get_surface_override_material(0).albedo_texture = sub_viewport.get_texture()


This is not likely to be fixed anytime soon, it's been open since 2022...

Information from MamaDespik (Reddit, April 29, 2024)

Godot Tip 「Game-Isometric Camera」

Posted by SysL, on January 23, 2025. [Link]

Using Node: Camera3D

  1. Projection: Orthogonal
  2. Rotation: -30, 45, 0 (XYZ)
  3. Size: 8M-10M (Based on Pixel Size)
  4. Far: 200M (Fixes issues with Orthogonal Shadows) [Calinou, Godot Issue 58332, Feb 19, 2022]


Quick Code Note for Camera (You may have to rotate input):

var direction := (Vector3(input_dir.x, 0, input_dir.y)).rotated(Vector3.UP, main_camera.rotation.y).normalized()
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