Godot Tip 「Game-Isometric Camera」
Posted by SysL, on January 23, 2025. [Link]
Using Node: Camera3D
- Projection: Orthogonal
- Rotation: -30, 45, 0 (XYZ)
- Size: 8M-10M (Based on Pixel Size)
- Far: 200M (Fixes issues with Orthogonal Shadows) [Calinou, Godot Issue 58332, Feb 19, 2022]
Quick Code Note for Camera (You may have to rotate input):
var direction := (Vector3(input_dir.x, 0, input_dir.y)).rotated(Vector3.UP, main_camera.rotation.y).normalized()